DIVING (GK) - Diving is GK’s ability to make a save whilst diving through the air. It is directly affected by the player’s height.
HANDLING (GK) - Handling is an exclusive goalkeeper attribute used to measures how cleanly he catches the ball and does he hold on to it. In other words, it is the frequency that the keeper catches the ball rather than parrying it and whether or not he holds onto it.
KICKING (GK) - Kicking it’s another attribute that only goalkeepers have, used to measures the length and accuracy of goal kicks, from out of the hands or on the ground. The length and accuracy of throws are partially determined by the kicking attribute but mainly determined by the long throw trait.
POSITIONING (GK) - Positioning for goalkeepers is slightly different. It is the GK’s ability to position himself correctly when saving shots. It also affects the way how a goalkeeper reacts to crosses.
REFLEXES (GK) - Reflexes stat is the agility of the goalkeeper when making a save. In other words, it determines how quickly the goalkeeper reacts to a shot on goal. If the stat is low he will make a move later or could miss it entirely.
SPEED (GK) - This is another stat that only goalkeepers have. It is the ability to close down an opponent in one-on-one situations. This attribute is especially important if you use the off-side trap to stop your opponents.